var t = require;
var e = module;
var o = exports;
var a,
    i =
        (this && this.__extends) ||
        ((a = function (t, e) {
            return (a =
                Object.setPrototypeOf ||
                ({__proto__: []} instanceof Array &&
                    function (t, e) {
                        t.__proto__ = e;
                    }) ||
                function (t, e) {
                    for (var o in e) Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
                })(t, e);
        }),
        function (t, e) {
            a(t, e);
            function o() {
                this.constructor = t;
            }
            t.prototype = null === e ? Object.create(e) : ((o.prototype = e.prototype), new o());
        });
Object.defineProperty(o, "__esModule", {value: !0});
var n = new ((function (t) {
    i(e, t);
    function e() {
        var e = (null !== t && t.apply(this, arguments)) || this;
        e.taskKind = "1";
        e.addCookTask = "2";
        e.downFood = "3";
        e.setCookStatus = "4";
        e.upLevelFood = "5";
        e.roadCatCookTaskOver = "6";
        e.roadCatLeave = "7";
        e.unlockDevBox = "8";
        e.removeTabFood = "9";
        e.openCarGetNpcFood = "10";
        e.setFoodDevData = "11";
        e.doFoodDevData = "12";
        e.addNewTempNPC = "13";
        e.removeInvate = "14";
        e.removeNpcId = "15";
        return e;
    }
    return e;
})(t("EventBase").default))();
window.TaskGameEvent = n;
o.default = n;
